In 1998 when Bill
Clinton signed the Digital Millennium Copyright Act into law, he both created
and destroyed critical features of the internet. The Act’s safe-harbor provisions
enabled social media, blogs, and other crowd-sourced websites to flourish. At
the same time, news outlets and internet advocates including Slate, the Electronic Frontier Foundation
(EFF), Wired, and The New York Times claim that the law’s
anti-circumvention statutes have done serious harm to the open flow of
information, ideas, and creativity the internet originally stood to offer. In
particular, the DMCA has this to say about circumvention: “no person shall
circumvent a technological measure that effectively controls access to a work
protected under [a given] title.” (per Wired)
In English, this means that no individual hacker, company, or consumer may
attempt to break into protected media for (almost) any reason. This provision
was originally installed to protect DVDs from being copied into bootleg
versions. Many people take umbrage with the statute, for varying reasons. The Atlantic argues that the law “threatens
to make archivists criminals if they try to preserve our society’s artifacts
for future generations” while the EFF rightly points out that the law makes it “legally
risky” to engage in reverse engineering of copyrighted software.
The computer
science field, both academic and industrial, finds it particularly difficult to
come to grips with the dubious nature of reverse engineering. Except for
purposes of determining interoperability, (even that can be questionable)
reverse engineering is made illegal by the DMCA. Furthermore, the law has
enabled companies to place digital locks on their code, preventing external
tampering. In my opinion, the concept of software licenses and DRM schemes is
absurd. If developers and filmmakers expect their code and films to be treated
by the judicial system in the same manner as books or physical artwork, they provide
to the public said code and films in the same manner. Books do not contain DRM
software, nor are they only procurable under a license and “terms of service”
agreement. Paintings do not require signature of a legal document just to
complete the purchase transaction. Yet, paintings and books still receive copyright
protection under the law. Developers and filmmakers must cease using DRM
software and forcing customers into strange legal covenants just to acquire the
software or other piece of media. Honestly, DRM is just companies being lazy
and unwilling to face the open market. When someone purchases a book, he or she
also purchases the rights to do whatever he or she wants with that specific
copy: highlight in it, rip pages, read it to a child, or even burn it. The only
thing a person cannot do is reprint the book and sell it as their own. Similar
practices should apply to software and movies. However, in this case, the
rights which should come with purchase would include reverse-engineering if not
being done directly for profit and translation into new formats (i.e. burning mixtapes
from iTunes purchases). Generally, software and media producers should not be
allowed to remove the free nature of both people and markets.
In the same
spirit, it should be considered ethical for people to build workarounds for DRM
software, so long as they have no profiteering or malicious intent in doing so.
If software and other digital media were to be sold in truly discrete,
license-free forms, the ethics of reverse engineering, DRM circumvention, and phone
unlocking would become clear: let the property owner do with his or her
property as he or she pleases. Until these ethical questions can truly be
resolved, however, property and copyright laws pertaining to digital media must
be completely rewritten and creators of said media must be forced to face
competition.
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